Fire Fighter

Fire Fighter - are Pan-Asian Republic advanced anti-infantry infantry units. Armed with terrifying flamethrowers, they instill fear in the enemy infantry units.

Belong to the Fire element, which means that they share all the upgrades with other units associated with this element.

Background
Infantry armies of the Republic are very large and varied. However, it was noticed that the regiments of Guards do not behave so effectively in close combat and urban conditions. The Sappers, who carried light support machine guns behind their backs, also could not solve the problem.

The Republic decided to solve this problem by embodying all the fury of the Fire Element in equipment that would be compact enough to be worn by a person. The bravest and the most reckless volunteers of the People's Liberation Army were chosen to serve in the ranks of the Fire Fighters.

These fighters proved to be a very effective means of supporting both infantry and armored regiments.

When it's necessary, they can further increase their effectiveness by overheating their gear. In this mode, Fire Fighters start to run very fast, dealing double damage. Unfortunately, such a maneuver leads to a loss of durability of the equipment, and, eventually, can very quickly lead to the death of the Fire Fighter himself. However, Fire Fighters are always ready for such a suicidal action. For them to die for the freedom of the people is most honorable fate.

Upgrades

 * Fury of Fire - increases the damage output of all units associated with the element of Fire by 5%

Tactics
Practically, Fire Fighters - a kind of "Tesla Troopers, but for the infantry". Just as easy as enemy vehicles are destroyed by Tesla Troopers, Fire Fighters literally mow down enemy infantry in close combat. Once the Republic player reaches T2, it makes sense to immediately reinforce their tank armies with Fire Fighters.

Assessment
Pros Cons
 * Tough armor and high survivability similar to those of a Tesla Trooper.
 * Invulnerable to fire, including Conscripts' Molotov cocktails, and also have increased resistance to explosive damage.
 * Huge damage against infantry over a large area.
 * Quickly knocks infantry out of buildings.
 * Training rate can be further increased.
 * The fastest production speed of all T2 infantry units after the upgrade.
 * For a T2 unit, quite slow-moving.
 * Low attack distance results in the Flamethrower almost always taking damage before being able to attack.
 * On death, explodes, dealing damage to all nearby units, just like the Desolator.