Commissar

"'Let them hear our battlecry' - Commissar"Commissars were Soviet advanced support infantry during Entropy events.

Representative of the Commissariat.

History
Soviet infantry regiments are recruited from all over the Soviet Union. Before being called up for service, the soldiers had no idea about their upcoming role in the Red Army. Commissars serve to clarify tasks, maintain discipline and guide regiments.

They are necessary, since many regiments are poorly disciplined and trained. Each regiment has at least one Commissar, and some have several. The Commissars maintain the fighting spirit of the troops, work together with the regimental commanders and direct them.

Another purpose of the Commissars is to ensure that recruits do not fall under the influence of capitalist propaganda and foreign spies. They must suppress the attempts of rebellion and sabotage in the bud, as well as suppress attempts to switch to the enemy side during the battle.

Commissar's training
The Commissars are known for their truly hardcore combat and ideological training. Even at the stage of admission to cadets at Commissar schools, more than half of the volunteers are rejected. The present Commissar must possess specific moral, mental and physical data.

Education at the Commissariat is available for Soviet citizens with military experience and education. The candidate should not have problems with the law, and should also have exclusively positive reviews from the place of study and work.

Tactics
Via upgrades purchased for Battle Lab, commander can provide Commissars with one of two advanced weapons: DP-27 machinegun or SVK-85 tesla carbine.

DP-27 machinegun is superior to C-69 in every way: it outranges most basic infantry firearms, deals high damage per shot and fires noticeably faster, also has suppression effect which causes enemy infantry to slow down the attack. Thus, DP-27 is quite effective at suppressing down the Imperial Warrior's banzai charges or mowing superior numbers of infantry.

SVK-85 tesla carbine possesses fire rate and attack range similar to C-69 pistol carbine ones, but shares one common feature with other tesla weapons - high damage per single shot. Tesla carbine is not as powerful as Tesla Trooper's weaponry, and unable to kill every infantry with one shot - however, it is quite effective when it comes to deal with single infantry targets (such as commandos) or enemy armor. Commisars armed with tesla carbines are able to charge other tesla units, including other Commissars.

Default weapon:
Pros Cons
 * Deals high damage per shot
 * Very tough armor and high survivability
 * Immune to bribe
 * Special ability effect makes infantry immune to suppression
 * Special ability effect allows conscripts to kill peacekeepers in toe to toe fight
 * Special ability removes Attack Dog's and War Bear's stun effect
 * If he fires first in one-on-one fight with Shinobi, he wins
 * Kills Imperial warrior in melee fight
 * Tier 3
 * Requires Battle Lab to be built
 * Expensive ($1000)
 * Long build time (15s)
 * Low rate of fire
 * Despite being strong anti-infantry unit, still loses to crowds of cheaper anti-infantry units (for example, loses to 3-4 peacekeepers who are 600$-800$ together)
 * Loses to Shinobi in one-on-one fight, if he fires second
 * Lower attack range than most infantry
 * Vulnerable to Pathfinders
 * Vulnerable to concentrated anti-infantry fire
 * Very short special ability effect duration
 * Very long ability cooldown time

Machinegun-armed

 * Becomes very effective against superior numbers of enemy infantry
 * Long firing range
 * Main weapons suppresses enemy infantry units

Tesla-armed

 * Becomes very effective against commandos
 * Additional damage againist armor
 * Able to charge other tesla units